In year 12 my As brief was to create an opening scene for an
upcoming film or TV show. In year 13 for my advanced portfolio the brief was to
design and create a professional music video with ancillary products to support
it. The ancillary products were two things; a website and digipack. For all
sections of my coursework both As and A2 research was most prominent in
determining the conventions of each product and who the potential target
audience would be in order that the production might be successful.
Therefore for my As coursework I concentrated on determining
who the target audience would be by
conducting various research on the internet , creating a questionnaire
on survey monkey and placing it on a web 2.0 like Facebook for people to give
their opinions on what they would like to watch. Also by examining many
different TV shows so that I could deconstruct the product to a certain key
convention e.g. sticking to the codes developed by Prop 31 conventions and Todorov narrative and equilibrium. From this
I determined that the opening scene need to be youth related so we decided to
create a gang culture opening for the basis of the TV show. Because from the
internet research it was clear that successful production work centred on
creating moral panic among society concerning teenagers, the most popular was
gang culture. This allowed me to experiment with stereotypes and compare with
existing products on the market.
For my A2 portfolio I had to create a music video and
ancillary products. Again I found the internet extensively useful in finding
current examples of these with conventions to follow, allowing me also to
create a questionnaire again for the chosen target audience and putting it on a
social media website Facebook. However I
was able to find different kinds of music videos which centred on different
things for a different audience. In particular the genre of rock or indie
focused on demonstrating an artistic and postmodern video for their target
audience whereas hip-hop and R&B focused on establishing the artist and
making him prominent. After this
research was done I came up with the idea of following the conventions found in
“Diggy Simmons video do it like you” which focused on the protagonist wooing
his love interest which can expand the target audience to demographic of 16-49
year olds. This is inspired my final product as I used a protagonist to woo his
love interest. Without the initial research I may not have been able to come up
with such a strong final piece.
So for my As production ways in which I used digital
technology was not only present in the research task and bettering my skills in
using a questionnaire based website, but also in understanding software. The
first software that I came across was adobe after effects in creating visual
effects, lighting and composition to a scene; I learnt most of my beginner
skills by initially checking the research I made previously, also looking up
tutorials on YouTube as a step by step guide. The immediate con of doing this
is that didn’t fully understand the many functions I was using in both Adobes
after effects and Photoshop. Therefore I couldn’t use it as effectively as I
hoped to, due to this my creative decision making was scrutinized I had to
evaluate what I could and couldn’t do, therefore if wanted to do something for
the final product yet had no way of going about it I wouldn’t do it all. For
example there was the opening scene of an orb in the short clip that need to
have sound yet I had no way of putting it in. Despite not being able to do it,
it did not at all discourage my creativity but urged me in to push on in my spare time to better my
skills in using adobe based programmes so that limitations like that wouldn’t
occur in A2.
Software used in the production for my As coursework was
final cut pro to compile the shots we took into one. Again I used the initial
research and tutorials to teach me on a beginner level on how to use the
programme. As previously I ran into the con of not fully understanding what I
was doing to my production work, it was more of a guess game, hoping for the
best result. This however encouraged my creativity to explore so many different
avenues of how to make the shots we took into a professional piece of work. One
example is adding the credits into the scenes in order that the clip might be
taking more seriously as a short film. This allowed the video to stick to the
conventions of many other existing products.
But when it came to the A2 production my skills had
developed beyond a beginner to what some would consider to be advanced. One
reason in particular to why this was, is because I knew exactly what I was
doing when it came to using programmes such as final cut and photoshop. I had improved so
much in both software’s that have even remembered the short keys in
accomplishing certain task like feathering and masking scenes and images.
My A2 production had less limitations than As , for example
when it came to filters and lighting for my As i wouldn’t be able to do it, and
if I were able I wouldn’t be 100% sure if I could repeat it. But for my A2
production such a problem did not rise at all because after As I had revised
and learnt the software used in media in order to be proficient.
The ancillary products was where I best utilized my new
skills especially in photoshop for the digipack, being that the music video was
more dependent on actual footage. In photoshop i was able to extensively edit
the photos we took for the digipack, by removing any blemishes & spots,
giving our protagonist clean skin and then adding filters to enhance the
aesthetic appeal in order that it might revolve around the codes and conventions
we had gotten from existing products.
In comparison to As production where the best I could do is crop
and resize images in photoshop.
In A2 I was able to make considerable progress and build on
some of my own perceived post production weaknesses , for example in As I had never made a website to promote an artist so making a website for this purpose was quite new to me. I had to use the internet to find official artist websites. Tinie tempah official
website had a variety of different components and elements on his webpage but
could be confusing for some people, It did have links to Twitter and FB and
other social networking pages to keep his fans keep up-to-date with him. The
colour scheme was quite plain which I noticed with other websites of artists in
the same genre. I wanted to keep my website plain and simple also and to
make it link in with the music video and album cover so the homepage had a
small introduction.
To conclude, the two years of working on these individual production pieces I feel that my editing and ablitiy to use digital technologies such as Adobe Photoshop, After Effects and final cut pro has improved massively.
OK - there are some clear ideas here - but you must avoid starting sentences with informal words such as 'so'. Make sure there are clear links throughout and talk about how audiences would become attracted to the production because of the creativity.
ReplyDeleteC GRADE